The things we do!

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My gaming setup has a new addition!

No it isn't the Naga Razer - I've had that since my birthday last year and I almost can't play without it!

It certainly isn't the laptop. It is going on three years old in July. We'll see how long past its warranty this one lasts (I think I've managed month on my previous two laptops). Well if it doesn't play nice with Diablo 3 next month it might be seeing early retirement!

It also isn't the cooling pad. That was a requirement brought about by Cataclysm's beta. More than five minutes in Uldum was enough to overheat my laptop resulting in it shutting down.

However it is related. If you look carefully sitting on to of the mouse and power cable is a marvel of electronics! It is a couple of C cell batteries wrapped in one of the most wonderful of inventions - gaffer tape! From there run a couple of wires into the cooling pad. My cooling pad is now running off batteries! The weakness in these sorts of things, particularly with a mobile device such as a laptop is that the cables that stick/hang out are the week point. Somewhere along the line I had to stick some tab on the USB power to keep it working, and it finally died over the weekend. I managed to play WoW for about an hour before my laptop overheated, and despairing because no shops are open on a Sunday here in little Perth I went about fixing it as best I could. This involved opening up the cooling pad and fiddling with the wires, before establishing that:
a) the problem really was the wire because the fan did work off batteries and
b) that the thing could actually run off batteries

I have no idea how long these batteries will last, but it has kept me going and kept my laptop cool. Although I don't think the fan runs at the full speed it did. The upside of this is that the fan is quieter. The downside is that the couple of times my awesome wiring has become disconnected I didn't realise until after my laptop go very hot! I also went through a few iterations - trying to use electrical tape, before deciding that gaffer tape really is the best and only option (with a liberal sprinkling of electrical tape).

So I soldier on. I think I'll only last a week on this setup before I get a new cooling pad. I'll learn from my mistake and take my laptop in this time and make sure that the fans actually sit below the heat sink on the laptop, and hopefully find something that blows the air out behind rather than to the sides (where it cooks my sleeping wife - although we are heading into winter so perhaps the extra heat won't be considered a negative).

Does anyone have a recommendation for a good cooling pad for a laptop? I think the Targus ones would be a good match (I think that is what Ophelie used and she had the same laptop).

What strange and interesting 'hardware' do you work with to keep things running?

Communication Failure - Battlle.net Maintenance

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What the heck is he saying?

 

Imagine this. I was sitting down to the computer last Thursday excited about a great night of playing World of Warcraft. My wife had headed out to meet up with a friend. We had got the kids to bed extra early (because they were over tired), and they went straight to sleep and I had finished tidying up. It was early. I load up World of Warcraft. I try to log in.

 

“Failed to log in. Login servers currently unavailable.”

 

So I go and check the service status forums. Or rather I try. Battle.net is down for maintenance.

 

 

ARRRRGGGGHHHH!

 

Needless to say I was frustrated. I logged into twitter and checked all the Blizzard twitter accounts. Nothing there either.

 

 

ARRRRRGGGGGGHHHHHHHH!

 

Out of desperation I thought I would check the Mists of Pandaria beta (I had reached enough of the download to actually log into the game). No luck, apparently you need login servers there too.

 

So I posted on twitter:

Maintenancetwit

Now I'm sure some of you are thinking this is just some addicted WoW player desperate because they can't get their fix. My evening wasn't wasted – I then went on to battle my own panda – the antagonist in the film I've been making with my kids. But I found the situation so frustrating and annoying, perhaps more so because I knew the servers were up and running, and I just couldn't get in! When I eventually got in my guild mates were surprised to find out that the login servers were down – they'd been playing blissfully unaware since they had managed to log in before battle.net was brought down.

 

Why was I frustrated? Because of the lack of communication – two fold lack.

 

Firstly, there was nothing available to say that the login servers weren't going to be available. The polite thing, the least that could have been done, would be to add a message to the login page on the client itself. They have had them in the past, but this isn't the first time I've been hit with battle.net maintenance blocking access to WoW without any notification.

 

And secondly, this appears to be a lack of communication within Blizzard itself – between the battle.net team and the Warcraft community team. Unless it was emergency maintenance and it was unavoidable (which I highly doubt as it fit right into their normal maintenance time window – except for it not being a Tuesday) – there should have been ample time for the battle.net team to tell the Warcraft community team that some sort of announcement and message needs to go up. It should be a number one priority. Hence the lead in image I concocted. It shows the Horde warrior talking to an Alliance paladin saying “Battle.net is going down for scheduled maintenance on Thursday” once you translate it from orcish. It feels like battle.net and the Warcraft teams do talk to each other... it's just that they have no common language. It would have been even more appropriate if they were both Pandarian given that they are the same race that can't understand each other. But I didn't manage to set up that screenshot, and ironically as I was going to take the screenshot originally I couldn't log into the beta because of further battle.net maintenance! At least this time it was on a Tuesday (although again no mention of it on the forums or the login screen).

 

 

I play in the minority timezone. I've accepted that. I've accept Tuesday maintenance occurring in my prime time (when it doesn't happen is a bonus). However it is not acceptable for there to be scheduled maintenance, that affects even your minority player base, without their notification – without there being some estimation of when it will be finished. If part of the notification mechanism (e.g. the service status forums) is brought down as part of the maintenance – then you need to have alternative means of notification. A scaled back website that purely lists the maintenance details, or even better – notification within the game itself where players don't have to go looking for the information!! The irony of the situation on that Thursday was that the help link from the failed login was not available either. If I didn't know that the login servers and the battle.net website were linked then I'd wonder if someone hadn't just dropped a bomb in the Blizzard server rooms.

 

 

Batte.net maintenance occurring on a non-Tuesday shouldn't happen either. Perhaps there are shared resources (people/access to servers), however if they are affecting the availability of said dependent systems then they should be done within the expected maintenance window. That or they should be uncoupled. But I don't want to get into that now – there is enough out there in terms of high availability systems, heck go watch a recent episode of Legendary where they were speculating about ways of moving away from the basic concept of a realm.

 

 

Battle.net has different development priorities to the World of Warcraft development team (they work on more than just one game for a start). We've seen that acknowledged by comments about why cross-realm heirlooms aren't a reality. However that is no excuse for poor communication to the affected parties. That this has happened a number of times shows that this is a process problem, its a management problem. It can be fixed.

 

 

Communication. It holds the same base as Community. Coincidence? Hardly.

Getting to the intrinsic

We've recently implemented a kindness jar in our house - this is where we have a jar that we place a rock into when anyone in the house (primarily the children) act in kindness towards each other. The idea is that this is not a prompted or routine act (e.g. they don't just get one for picking up their toys), but a spontaneous act. Once the jar is full we'll get a reward as a family (the first one being a weekend away with a boat ride). It has been interesting watching my sons reaction to this. 

We've been trying to teach him to be caring towards his little sister. It isn't that he is a mean older brother, it is more that he just is so self focused that he doesn't notice that his sister is hurt. He is generally a kind and caring boy (although currently obsessed with trying to shoot everything despite us having a non guns policy... but we can't take away his hands... but he is a very male biased boy that is only 4 years old) but his focus is very much internal. In contrast his sister is extremely other focused and concerned by other's hurts. She still comments about me getting my foot cut by a bottle falling out of the fridge on Christmas day and how I got bitten by a red-back spider in January, let alone Grandma having been to hospital late last year. Some of that is the difference in age and my daughter has less experiences to draw on and developing language skills only being 2 years old - but it is certainly a noticeable difference between the two.

This morning was a classic example to me however. My daughter while emulating him ran into a door frame. He took a couple of steps with all intents and purposes of continuing on with his game. If this had been a cartoon he would have had a light bulb above his head! He stopped and thought for a moment and then turned and rushed and started looking after her with repeated "Are you alright? Are you alright?" He tried but a big brother's comfort doesn't really work - particularly when daddy is about. So I came over and checked to see if she was ok and not bleeding or badly hurt. A quick cuddle and she was right as rain. Whereupon my son asked is he deserved a 'kindness rock'. 

It was clear here that the motivation for kindness was the external reward. Cynwise wrote a post on intrinsic versus extrinsic rewards.in relation to WoW. It is an interesting thought discussion and it has made me look at what I do an why a number of times. Seeing my son's actions reminded me of it. The kindness jar is an extrinsic reward. However our hope is that it help teach kindness, whereby kindness happens because it is an intrinsic reward - having no external motivation. Sometimes it feels wrong having a system like this - you are tricking your child. But when do they learn and value the intrinsic rewards? We want our children to be nice and good, contributors to society and a general boon. Yes they learn some of that by watching and emulating their parents and those with influence in their life - and my son is already demonstrating some of those qualities. However there comes a point when they do need to be taught, particularly when it isn't their natural inclination.

I remember a conversation I had with a friend when I was in university. He supported himself while studying by teaching music. We got to the point of discussing the differences in how they went about teaching the students versus to how it was done when I was a kid. Now days (assuming it hasn't changed in 12 years) they were teaching kids to play the popular tracks, the tunes they would be hearing on the radio. The basic premise is that you teach them to love playing music and then they'll get interested in the craft itself and learn and improve and learn the things that they might consider 'boring' if they started with it. Comparing that to when I started playing - I did classical piano for seven years. It wasn't the music I listened to and after experimenting with other instruments I more or less gave up playing music for a couple of years. I came back to it a couple of years later more or less taking the 'new' approach - I picked up and taught myself guitar (more as an accompaniment to singing) and I've not looked back. I love music and I don't get to play as much as I used to but it used to be one of my main hobbies. I moved on from playing the basics to a more general love of music and wide variety of tastes and influences.

Now that theory is slightly different from the extrinsic rewards of teaching 'kindness' - you are teaching a love of the craft by making it approachable. But some of that certainly comes into this parenting technique - part of what we've been having to do is have discussion about 'what is a kind thing to do'. It really brings home the responsibility of parenting. Thinking back I don't remember having these kinds of discussions with my parents. If it was taught at a similar age I doubt I would remember it. But it has really been an eye opening experience to me. It has been working, we certainly need to keep reminding him and keeping that extrinsic reward there in the forefront of his mind.

It makes me wonder about what things parents and adults could benefit from a similar technique. I'm sure the self-help and 'habit learning' books are filled with these things. I've just never really stopped to consider them. I've been reading Bruce Schneier's Liars and Outliers and part of that is going into the societal rules that maintain the social norms (in order to build and maintain trust). These sort of reward and punishment techniques play a role in larger society - even if they are more subtle. I want to discuss my thoughts from that book in more detail later so I'm not going to go into that further.

Do you have have a similar parenting technique? How do you feel about such systems?

I love being a parent. It gives such a great focal point for looking at life!

PvP Gear and the Barrier to Entry

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There has been a lot of dicussion going around the interwebs in the light of Ghostcrawler's blog on the stat changes coming in MoP and in particular the new PvP stats. Part of that discussion is the barrier for entry into PvP. Olivia Grace over at wow insider discussed the possibility of having one gear set - and so many of the comments were that it not fair to have to grind for two sets of gear, and that pvp is so hard to get into.

How things are now - I just don't see that the entry to PvP is so hard. At least I don't see it as an issue relating to gear. But I'll get back to this point.

Gear Acquisition, Progression and Rewards

Personally, I like that there are two sets of gear. As Cynwise was discussing in his post On Headshots and Dynamic Content "WoW is a game of gear acquisition" (Transmog just expands that). For me I feel like I am progressing by acquiring new gear - it is a feedback cycle. Yes I love my PvP and that in itself is a reward. But it isn't the only one.

Last week I managed to cap my Conquest Points on 3 characters. I played on my paladin doing arenas with a guildie till we capped, then we switched toons and I played on my druid (we didn't manage to cap... had a bad run this week.. either we were playing poorly, we kept coming up against some tough competition or it is the standard level of competition at around 1300 rating I'm not sure, probably all 3). My hunter hit cap largely through converting VP to CP and through wins in random battlegrounds (this was spread out throughout the week not all in one night).

It came to Monday night and I was doing random battlegrounds with my arena partner and his brother who had just returned and was gearing up. I rotated between my toons because they each needed that last little bit to get to cap. I was getting the intrinsic reward because I was PvPing, doing it with others and enjoying it (and it helped more because we were consistently winning). But I was also choosing which toon I was playing with because of the external reward - my paladin only needed the 1 win to cap, my druid 3 and my hunter 2 wins.

PvP and PvE cross over

What I was doing had no value for PvE however. I'm not saying that the PvP never benefits PvE - my entry into LFR on my DK and Hunter was all through PvP gear, my Bear gear includes two Conquest pieces (as they are BiS before heroics raids) and my hunter replaced the strength dps bow from the Hour of Twilight dungeons with the PvP rifle. However that is nothing compared to the grind that I had to perform on my hunter back in the Burning Crusades to get the PvP crossbow for PvE reasons because there wasn't a better option before raiding Kara (and that really did feel like a grind in those days).

I see the changes more as a way of stopping people 'cheating' the system. The PvP gear now has a lower ilevel and it's PvP stats are 'free' in terms of budget allocation. It does mean that the penalty for having PvP Power/Defense on the gear doesn't apply any more. But the gear will actually reflect it's relative power (for PvE) via it's iLevel. The one area that it doesn't address is that the upgrade path (particularly in terms of crafted PvP gear) is a lot more straightforward - the patterns for the crafted gear are automatically upgraded. Using PvP gear to meet PvE requirements is still going to be a problem if they don't have an equivalent system for PvE gear (there isn't necessarily an upgraded version of the previous tiers crafted gear and they are generally from raiding pattern drops which have a restriction on the materials). However, it might actually combat the "you are using PvP gear for PvE - you fail" mentality. By having a different iLevel it clearly shows the difference in the gear but it actually highlights how little a difference there is because it is PvP gear (i.e. only 6 iLevels of budget). Obviously this isn't universally true - PvP gear doesn't contain tanking stats apart from mastery (although hit/expertise will become tanking stats in MoP), but in many regards a lot of the hate for PvP gear in PvE is that there is not a clear understanding of the relative power of the two. Reversing the difference in ILevel and the removal of PvP stats from the budget will hopefully reverse some of that trend. A player that knows how to play their class, heck that actually tries harder will still do well with PvP gear but for them to meet the bar now they will have to essentially exceed the requirements to enter.

The rage, particularly this arena season, has been about the use of PvE gear in rated PvP. Some particularly powerful trinkets (Vial of Shadows even after the nerf, there is a healing one too) and Legendaries (and the Rogue legendary precursors) have been too prevalent and too powerful. Blue responses to Legendaries is that yes they'll be overpowered, but that is OK because they are rare. This is partly because of the issue that Legendaries haven't quite been so legendary this expansion being relatively too easy to obtain. I believe some of this also relates to the 'slowing' of PvP as well. As players are more intrinsically able to survive because of higher healthpools etc they can start reducing the level of resilience they stack and give themselves more damage potential. This damage potential is the key, and the 'power' behind using PvE items. Resilience as part of the item budget effectively reduces the damage and healing potential of a player because they are lacking the 'offensive' stats. Switching this to a 2 stat system whereby PvP power can be obtained through the PvP gear itself (and only useful in the PvP environment) gives some credence to this issue. The PvP power will not be part of the stat budget so it is a 'free' gain. It also gives PvP the choice of whether they want to be more offensive glass canon, balanced or defensive player which they weren't able to achieve through PvP gear along previously. It'll also extend the gearing game further (although this can already be done) by giving players more gear to acquire and different sets to adapt to different roles they might be playing at the time.

Barrier to entry

I've been gearing up a number of toons at the end game in PvP. My druid only lacks a few Conquest pieces. My Paladin is a mix of last season and this season's gear. My Hunter has a mix of conquest, honor and crafted gear (my DK has a full crafted set, my warrior is still all in last season's gear but I haven't played them much this season) and I'm looking forward to gearing up my mage once he gets the last level to 85. Despite not having the gear my hunter and DK have been able to take part and contribute to the battlegrounds I've been part of. Certainly I've not been as effective with them as I am on my druid or my paladin, but I have played my part. 

Gear
Gear is part of it, but it isn't the whole of. I've not done a lot of rated PvP - about 5 full weeks of it on two characters (around 120 games in total) - both nearing 1.4k rating. One week on my Druid/Shammy team it wasn't until halfway through my games that I realised I'd been doing them in my PvE gear. Until I was the one being focused by a rogue/kitty team and I died really quickly. PvE gear is only a problem where you are the focus for attack. It will mean it is harder for a healer to start out because they should be the focus target in battle grounds (but so often isn't the case). If you have some decent PvE gear (like Big Bear Butt did) then you can still be effective. 

When you don't have the gear it is about playing smarter. CC more, be a distraction and a martyr if need be.  There are also alternatives ways of playing - get into the canons, the demos where their health is independent of your gear. You can also choose where you play - the bigger battle grounds work for you - Alterac Valley, Isle of Conquest - and especially while gearing up - run Tol Barad! Stick together with others so you aren't the focus.

Fear
Fear of the unknown. It is a thing that leads us to do stupid things. But it can also be crippling. In the case of starting PvP it is a totally different game. There are the battleground objectives. What should I be doing. Oh there is a flag I should grab that and run... but this is Eye of the Storm - the flag is not really the objective. Then there is the fact you are fighting another living breathing person rather than a scripted encounter. They play different classes, they have different abilities. 

There is so much to learn and know. I didn't realised half of what a frost mage had at their disposal until I finished levelling mine to cap. 

I think in many respects this is the biggest barrier. Knowledge is power! Before stepping into the battlegrounds do you research - you watch videos before raids - why not ready a strategy overview for the battle grounds. Cynwise has some good ones, and Gnomeaggedon too. Read and learn... and then do!

Lastly there is the one of setting up your UI and keys to be able to play. PvP is a lot more reactionary and so you need to get set up and be comfortable with the location of your spells and abilites. Key bind, key bind, key bind!

Beer
Ok this is more here because it rhymes and we attributed own good win/loss ratio in arenas on the weekend to my partner having had a few with lunch. But there is some truth to it (not necessarily drinking) - but it relates to the fear above. The fear of dying. PvE - death = failing (except where you strategically use it and a battle rez...) In PvP death in Battlegrounds is just part the process. Dying less is better! But it is a fact of playing. It can be awfully frustrating if you keep dying, but perhaps you are slowing down other players or making a difference (that isn't necessarily shown on the score board). I linked to these recently, but Gnomeaggedon has some posts along those lines: Life is Cheap #1, #2, #3, #4

So the barriers are more in the mind than gear - a barrier . There is a social aspect to this as well. BGs have their griefers. Those that complain and bicker and point out people at the start and through out the match. Best advice is to take it with a grain of salt. It is the same as the "why should you get gear when I don't, I did more DPS" attitude in LFR... maybe they need the gear more than you (and well it is a random roll - RNG cares not about your contribution).

This part ended up being a lot shorter than I intended - I've been writing this post for a while now... and Gnomeaggedon wrote it so eloquently in his latest post that I felt I didn't need to repeat it. If want to get going in PvP - go read this post: Better an Intelligent undergeared player...

My advice, just get out there and do it... stop your complaining!

Like a Ninja

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While finding the screenshot for the previous post I came across this one. Multishot grabbed it with some appropriate text given the talking that Cynwise and Gnomeaggedon have had recently about ninja capping in battlegrounds. I remembered this cap and posted about it in the comments of Cynwise's post - although I remembered it as the wrong toon now I see the screenshot! It was a close cap as that other feral had just hit me with mangle!

Never ever ever give up!

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Ok this is going to be a little braggy... but well I thought it was an awesome moment, and I wanted to shared it.

I've been doing some 2s with another member of my guild. We actually run a couple of teams - Feral/Resto Shaman and Holy Paladin/BM Hunter. And we've been doing alright. Our Feral/Shammy combination has just got back to 51% win ratio (after a terrible week a few weeks back) and is our better setup - but I'm a bit undergeared on my pally, compared to my druid. I'm really enjoying arena and been trying to do as much as I can. It is interesting seeing the compositions that we struggle against and the ones we do well against, as well as the strategies that others undertake. I still have a lot to learn - I still tend to get into that frantic key thumping madness and spam my keys rather than pooling energy.

Anyway,  by and large one of the tendencies I've seen is that as soon as we get one of the other team down the other will just forfeit and leave the the arena. It gives us the win. I guess it gets them back into the arena quickly (and does it still not reset the consecutive wins for the Hot Streak achievement??). I've even seen it on some double damage teams that if their initial burst fails then they'll both drop and give us the win.

When we're the last one standing we like to fight it out. There is no giving up! It is a great time to practice some survivability techniques. Normally it is just a short battle - particularly against two players.

However this weekend we were fighting a DK/Hunter combination - I was on my holy paladin (my partner on his hunter). After a bit of backwards and forwards it ended up that both the hunters died at the same time - leaving the DK and me. My initial thought was - oh damn - there's another loss. But I was ready to give up! I kept healing myself and started going 'on the offensive' - which for me meant using holy shock for damage and judging on cooldown. It then proceeded to be another 5 or so minutes (I went through two divine pleas so it was at least 4 minutes) of me running my little butt off around the arena holy shocking on cooldown - generally offensively and healing myself with Word of Glory. It was a close thing at times - I think at one point I got down to below 1k health - and for a large portion of time I was out of mana to do more than holy shock. But I was slowly whittling away his health. DK self healing can be good - I'm not sure if this guy was trying to death strike - but their healing on works if they can get in melee range . They were using chains of ice at every opportunity but they weren't specced for chillibains so in general I was free to run and run and run.

Eventually I got the kill and we got the win. It was a really awesome feeling - Holy paladin damage always feels weak (and it is) - but our instant healing it good and defensive cooldowns as well. In hindsight I could have used more cooldowns and made it even easier - but a win is a win!

So my advice for the day... arena (and definitely not in BGs as Gnomeaggedon has written) never give up!

Sleep is worth the wait

This morning I asked my daughter how she slept (as I do most mornings). She informed me she had had a bad dream. My son and I then quizzed her as to why it was a bad dream. All we could establish (she is only two) was it had monkeys in it. My son's response was that it couldn't be scary because it didn't contain dinosaurs, pirates or sabre tooth tigers (we've been watching Ice Age recently). He has a very well defined idea of masculinity and what should be scary. My response however was that there are other scary things.

I had a recurring dream as a child whenever I got sick. I could feel it coming on as I was falling asleep (and later learnt to wake myself out of it). The best way I can describe it was that in this dream was a big rectangular block that would drop and try to fit into a hole. However it couldn't fit and I couldn't make it fit. The dream moved onto something more sickness related like sailing on an ocean of spew, but it was the first part that I didn't like.

I don't like it when I'm not able to do something. 

Interestingly I don't have that dream any more when I'm sick. Perhaps as an adult I'm more empowered and so I don't have the same issues of feeling powerless?

However I still find that I'm not able to do the things I want to. Or perhaps I should write that a different way. I still find that I'm not able to do all the things I want to do. I am a 'can do' sort of person. I'm optimistic and so it usually isn't a case of me thinking I just can't do that. I more look at things and think 'I could do that too'. But (and that is a big but!) I don't have the time. I understand the theory behind coding games, setting up graphics systems. Over the years I've done bit and pieces creating graphics engines, input systems, etc. I could put that all together and create a game. But in reality I don't have the time to learn all that I need to learn to be able to do this effectively. Plus I tend to get distracted and move onto new ideas before I finish them.

The new ideas is a problem in and of itself. I am more a jack-of-all-trades-master-of-none sort of person. I enjoy doing lots of different things and taking part and experiencing all sorts of different things. One of my guildies said I'd like SW:TOR because I was an altaholic. I thought that was interesting because I never really thought of myself like that - but it is true. I don't necessarily enjoy the levelling experience but I do enjoy and revel in learning a new class and mastering a new style of play. I have my favourites – my bearcat at present, but outside of that I prefer to change up what I am doing on a regular basis. I like the new challenge of a new class.

In general I love ideas more than I do necessarily implementing them. If I could get a job just for thinking about stuff (and giving it to someone else to implement) I think that'd be awesome... the caveat is they have to be able to translate my brain waves directly. Writing them down and fleshing them out? Nope... OK maybe I could be a systems architect - but I don't have the discipline at present to think through all the nuances and work them out.. I prefer to tinker and work that out. OK, now that I've written it out - that is why I love my job. I get to tinker and work out without the script to follow... (which involves a lot of back and forth with my boss who is really the ideas man in my setup - so far I've been finding a once a week phone call is sufficing in that regard) and then someone else can fully test it (Gnomeaggedon can now I know he is a software tester!) and then support it (and they get to see Gnomey coming). I just haven't managed that last part yet.


Sleep is worth the wait

There aren't many reasons left to stay awake
When the big hand passes the little hand it will be late
The apprehension to sleep is always the same
And the guilt when sleep is worth the wait
Sleep is worth the wait (x3)


These are part of the lyrics from “Sleep is Worth the Wait” by Something For Kate (the band from Paul Dempsey who I've mentioned before). Now if I had to take a guess I'd say the lyrics are actually about insomnia, but I hang onto the title. For me sleep is worth the wait. I don't like sleep. Well that is not entirely true. I like sleep. I don't like being grumpy if I don't get sleep. But to me sleeping feels like a waste. There is too much to do. I want to write more, play more, tinker more, be more creative – and I don't have the time to do everything I want to. Sleep is a hindrance to doing everything I want to.

Thankfully I don't need a lot of sleep. I get by on 5-7 hours of sleep a night. With it being something like 6 hours most regularly. It means I sleep well when I do sleep! However I often am tired – but I can operate at that level of tiredness (it helps not having a physically demanding job). I find it so frustrating when I can't go straight to sleep however - it feels like so much more of a waste that I can't sleep when I'm trying and so in general I prefer this way. It makes me wonder if I would be more productive in the things that I do if I did get more sleep. All the same when I have been in periods of life when I have got more sleep I tended to have trouble going to sleep. Hence the conundrum. As they always say - everything in balance, but it is a hard line to find.


The encroaching theme park

WoW is what they term a Theme Park MMO. It doesn't have a particular focus (or at least not one single focus), but provides a great range of things that can be done. The options coming in Mists of Pandaria are even greater. Being someone that holds a broad range of interests - this is fantastic. It is also a bit of a worry. Will I constantly feel like there is always something more to do? Will I be scrambling to keep up with too many tasks. It has already been the case and there is only a limited number of things to do (in a short space of time) - although that is multiplied by the number of  'active' characters I have.

Recently I needed a reminder of my priorities as this was starting to encroach. My daughter in particular has been waking up early in the morning (5 - 5.30) and I had fallen into the habit of logging on while we both quietly woke up in the morning until my son woke up usually by 6.30. This started out as a quick chance to get the daily profession quests out of the way, but in terms of PvP there are some advantages to playing at that time in the morning - you end up playing in US prime time - the Oceanic realms has a bit of a Horde bias in terms of the PvP culture. and so I found it a lot more consistent getting a random BG win at that time of the day.

Now this change also coincided with my kids reaching that age where they will (mostly) happily play together without requiring my involvement. It was easy for this time to grow as the kids play together. My involvement was often just solving disputes that did come up, justifying it in my mind because "they shouldn't be up till 6.30, they have me up but this time is mine". Writing it out now, that is very flimsy justification. 

My wife and I never really discussed it. She'd occasionally get up and find me still on my laptop. She never said anything until just last week she ask me 'Do I really need to play in the morning, you play most evenings?' In this case she was really just prodding my conscience. She was right and I didn't take much convincing. She then sent me a blog post to read: You Just Broke Your Child

The reality for my situation:    I was missing out

I don't have the anger issues that sparked that post (yes I get more angry than I should) but a couple of the call to arms stood out:

Dads. Do you honestly expect anybody to believe that you can’t find 20 minutes to step away from your computer or turn off the television to play with your child? It has to happen every single day. Do you not understand that children will hinge their entire facet of trust on whether or not their dad plays with them and how involved he is whenhe plays with them? Do you know the damage you do by not playing with your children every day?

Now I play with my kids - I spend time with them. Some times I find that I am more just being around than actually interacting and playing with them. I'm doing chores or responding to email (the bane of being 6+ hours ahead of everyone else in my company). I always did make sure to spend some time playing with them. But the following was more of the kicker:

Dads. Do your faces light up when you first see your child in the morning or when you come home from work? Do you not understand that a child’s entire sense of value can revolve around what they see in your face when you first see them?

My wife's statement was actually prefaced with 'Do the kids actually need to see you playing on the computer when they get up? They see you in front of a computer all day.' Now I'm working at home that is even more obvious. And the answer is no. What they should be seeing is a dad that is eager to see them and looking forward to playing with them when they get up.

They were not getting that visual encouragement from me. But I was also missing out. My kids won't be this age forever. They won't necessarily want to play with me for much longer. I need to enjoy the moment as it comes. I need to thrive in this time. I'll be the better for it. My kids will be the better for it.

So my mornings have changed in this last week. My daughter has started sleeping in a little! But I've also been playing/dancing/reading with them again and enjoying the time I get with them. I am privileged to see so much more of them now I am home, but it really is a blessing to be able to spend that time with them every morning! Yes I've given up the progression of my characters, and it'll take me longer to get my mage to 85, to be geared. But it is worth it.

P.S. I actually started writing this post before this change in circumstances and I didn't really have a conclusion I was going to reach. Circumstances and timing provided that.

Levelling to Learn

Wotcha

 

This started out as a comment on Gnomeggedon's recent post about heirlooms in leveling BGs. But as he has said himself - why write a comment when you can write a (mini) blog post... so here it is.

No commenting directly on heirlooms in levelling, but going back to the premise of levelling as a tool to learning a class I used to say absolutely that it is the way to go. But I'm actually shifting slightly on my opinion of the matter.

In some respects my shift is just a reaction to me being over the levelling process in general (because I'm pretty terrible at focusing on just one character for that long). Part of it is that, while I enjoy the PvP as I go, it doesn't feel like it is contributing to my end-game progression apart from a little bit of honor. At least in the early levels the xp gains are pretty terrible (even with all the +XP bonuses - minus the ring), so unless you want to level slowly, doing it purely through PvP is not a great way of going about it (although once you hit AV as my rogue has just done things improve - although I only realised after the last AV weekend that my rogue could already queue for AV).

Jumping in at max level is hard. I recently did this going back and playing Guild Wars a bit (spurred on by information about Guild Wars 2) ... but that had other issues because it is a different game (e.g. I couldn't work out how to turn of click to move and their name plates were tiny and impossible to click). GW also doesn't really have battle grounds like you have in WoW - they are all glorified arenas and so it is a lot more hostile if you are just learning. WoW BGs can give you a better chance to learn because you aren't necessarily going to be the focus and die instantly. Also despite the recent complains I don't think the barrier for entry is that bad. Part of that is a fear of dying (I think it was Gnomer that had a great post about that... edit: found it don't know how I missed it: LIfe is Cheap #1, #2, #3, #4), part of it is that players are adjusting to a hugely different way of playing and trying to deal with the the strategy and basic rules of the battle grounds at the same time. However I'm not going to go into that more because I have a mostly written post about that already.

However in terms of levelling and your class there are some things that change your style of play significantly in those last few levels. For some it is their last skills - Heroic Leap for warriors, RIng of Frost for mages (to a degree), Smoke Bomb for rogues (I imagine). Aspect of the Fox for hunters is a big one! You become a much more agile and moving class (and immensely more fun to play). From that perspective you have to relearn how to play as those things are introduced and since they are so near the cap (or at cap) then it sort of invalidates the relearning that goes on before that.

I recently used a Scroll of Resurrection to boost a mage up to level 80. I've been pvping and levelling him up slowly to 85. I had started playing my lowbie mage again and was a little bit familiar after having basically not played it since classic WoW. But basically I was thrown into the deep end. It has been a bit of a learning curve - particularly because there are quite a few buttons for a frost mage to use (on a side note I've learnt so much more about how to play against a mage and where the hell all those roots and freezes are coming from in the process). But apart from Ring of Frost I have all the tools that I will have at 85 to work with - I now have the buttons to press, I just need to learn to press them.

The one thing that getting thrown the whole toolbox at once does mean is that, particularly in classes where there are a lot of tools, there are things that I haven't learnt or even really filed away to learn. Widow Venom and the uses for Tranq shot on my hunter for example (I still have the magic dispel removal on Arcane shot in my mind). But taking the time to set up my UI and keybindings and then learning as I grind out the honor in random battlegrounds at max level would be enough.

Is this something for new players? If you are new to PvP, and new the WoW then I can see the value in learning as you level (although getting 1 shot by rogues/hunters in low level BGs might put you off entirely). However I'm less likely to argue that someone needs to learn their class as they level rather than just jumping in there and learning where they are also making progress in their gear. Revel in those larger BGs and do Tol Barad whenever it is up - where you are less likely to be focused and your overall contribution is a smaller proportion. The last point that I'd say is - if you at all possibly can - do it with a friend, do it with guildies!

P.S. I hope some of you (BBB would I'm sure) appreciate my mage's name. Interestingly my old mage's name is Bursar... I seem to hold to a common source for my mage characters.

Diversity and the games we play

Now despite the title this post is not really about gaming... well not video games. In actual fact I'm going to be talking largely about politics. So you can close your browser tab and run off screaming if you must. However this isn't so much a rant about a particular political party or such more about the way that we view political parties in general. I find the whole political system amusing and depressing at the same time and you can see some of my reflections over at gnomishtruth.gameldar.com. However it will involve a bit of detail about recent Australian politics.


So a bit of an Australian seat-of-the-pants political history lesson in bullet form:


  • There are two major political parties in Australia

    • the Coalition (Libs) – coalition of Liberals and National Parties conservative right

    • the Australian Labor Party (ALP) – conservative not quite so right

  • In 2007 Kevin Rudd leading the ALP ousted John Howard (Libs) from government in a fairly decisive swing vote.

  • The Coalition had been in power for 11 years previous to this.

  • In Australia the Prime Minister is the leader of the government – he/she has to be elected like any other politician, but is elected to the position of Prime Minister by vote of the party he/she represents.

  • At the end 2009 Kevin Rudd was replaced as Prime Minister by Julia Gillard in a surprise coup that occurred in one weekend.

  • (As a side point) Julia Gillard become the first female Prime Minister of Australia.

  • In the 2010 election no one party had a majority in the parliament – Gillard formed government through an alliance with 3 independents and the Greens.

    Media_http3bpblogspot_efbob

    (http://gnomishtruth.gameldar.com/2010/08/voice-of-people.html)

  • Gillard appointed Rudd to the (important) role of Foreign Minister within her cabinet (the ministers that have a formal role within the party – i.e. they take primary responsibility for Foreign Affairs or Treasury or Health etc)

  • Gillard is on record as the least popular Prime Minister in the history of the polling.


In the last couple of weeks there have been rumblings in the media about a possible leadership spill in the ALP again largely due to how poorly Gillard is polling – with it coming to a head on Friday last week with Rudd resigning (while in Washington) as the Foreign Minister due to speculation about him. His reasoning being that Gillard didn't defend him against certain accusations others were making therefore he must not have her support. He stated he wasn't going to challenge for leadership and then flipped and flopped and it resulted in Gillard declaring that there will be a ballot to determine if she should remain the leader of the ALP (and therefore Prime Minister). She won the ballot with a decisive victory (70-21 or something like that).


The interesting thing has been the reaction to the state of the ALP. How can we trust them when they aren't stable? How can they be in government when clearly there is a lot going on that we just don't know about?


I just listened to these arguments and thought – when has it ever been, nor can it really be completely stable. The ALP hasn't had a clear strong leader since Keating (who was defeated by Howard's government) and that is only relative to recent times. He had in-fighting issues as well. His predecessor however was the longest serving prime minister – Bob Hawke.


However I'm not using this brief instability to justify my thinking – I was actually approaching it more from a general perspective about what a political party is and what it represents. Namely it represents a relatively wide spectrum of thoughts and philosophies. Political parties form, not because they hold one hundred percent uniform ideas but because there is power in numbers. At the fundamental level, in the Australian political system, my vote is used to determine my representative within Parliament. However if the Parliament consisted of so many individuals there would be two main problems:

  1. How would we determine they are going to be a good representative – there is no way that we can know how they'll approach any particular topic such that they truly represent me.

  2. Forming legislation would likely slow down and grind to a halt – because there would be too many sides to the debate and everyone trying to get their little modifications done


Now these can be somewhat addressed by having a political party that the individual represents the ideals behind. As such it is streamlining the process. Yes you can't know everything that the party will officially support, however because there is a greater number of people and views that a party represents (and in internal discussions can raise) – the general 'tone' or representation value would be averaged out across a large group of people. You don't have to worry so much about an individual's special bias because others within the party that also hold influence would counter that.


So given that presumption – it seems obvious to me that there will be internal differences within a party that result in conflict. Politicians are affiliated with a party because it gives them greater influence over the resulting decisions than they would if they were an individual (although this is skewed in Australia's current political clime because the balance of power is held by independents). Alliances and sub-affiliations will therefore also occur to increase the power of individuals with the party as well, to gain more control. And this is what is clearly visible within the ALP. There is the 'unions' faction, there is the 'new labour' faction – and there are likely more.


The thing that I don't get it why people are surprised. Really all that has happened is that the lid has been lifted on what can be expected is going on under the hood. I don't think it is a bad thing either. Yes there are bad elements. But it is good that there are differences – it allows necessary changes to occur within reasonable time frames. It presents a diversity of views and empowers people in the long run. Now – there is a problem in Australian politics that not all views are represented within the political sphere. I certainly feel that way (basically all our parties are in the conservative right – there is way too much money focus in current day politics, no one is standing up for real social/environmental change unless it is fiscally viable) and it leads me to feeling like John Mayer wrote in his song “Waiting on the World to Change” - that I'm relatively powerless and just have to wait for the powers to shift as people get off their capitalist/modernist high.


Again going back to the “Why are people surprised” - I really don't understand it. There is a real and dominate precedent – look at churches and church history since the formation of the church (or in particular the institutionalisation of the church by Ceasar Augustus). Here is a huge 'meta' organisation that has thousands of different forms (denominations). In theory they all have the same basic goal – that of being representatives of Christ on earth. But there is such a vast difference that this sometimes boils over into conflict. And boy have there been some conflicts. I don't condone the violence that has come about because of these differences, but I really really do value the diversity that can be seen in the different churches. Put simply – people are different. We all have different ideas and differing priorities and when you try and mesh those things together they are not always going to gel perfectly. But the sum is greater than all the parts.


Now if you've lasted this far – a WoW analogy for you – think about all the types of players that there are in the game. There are a lot of different types and focuses – some pure raiders, some hardcore PvP, others that like to do a bit of everything, roleplayers, noobs, casuals. We give them all titles, but there are players in all those camps that will speak up and say 'I like WoW, you should play it too' but at the same time they'll all clamour on the forms wanting different things address in the next patch/expansion. That is a good thing. We just need to drop the 'PvE nerfing things for PvP' or vice versa rhetoric. All of those different things play a major part in what makes WoW, wow and the game we love to play.



I'll end by saying there is a downside to this visible crack in the ALP's situation, and with anywhere that this occurs – it's that of broken trust. As people we operator on trust, and seeing what is normally private, public it damages our trust (Bruce Schnier has a few interesting points about trust in a blog post today: http://www.schneier.com/blog/archives/2012/02/liars_and_outli_7.html). I guess if you dig beyond the sensationalism in the media and the FUD that the opposition is thrown up – really trust is the issue. If we step out of our naivety we know it must be occurring, but knowing about it and seeing it are two completely different issues. However when it comes down to it – was it that long ago that the Liberals had a similar bust up? Sure they weren't in power, but they are not immune to the internal fighting. Are they any better? Or are they just better at hiding it?


So for me – my reaction to this situation is this: I'm not overly worried about it happening. It is a by-product of having a system that can still function and still represents a wide range of views. My trust still needs to be earned – but this is a small blip in the scheme of things. Actually being able to implement new policy that isn't completely neutered because of the lack of balance of power – and actually achieve something of value within the term of office – that is more important to me.

Hit for Six

+1 for cricketting references in titles...which unforunately happened too regularly in my early cricketting career (I did improve!).

So there is a meme going around started by Gnomeaggedon more or less marking the end of him being hit for six work/grass/life-wise. Anyway Vid gave a general tag so I decided I would take part.

I don't have any screenshots in my folder... because I've just reinstalled my machine and I wanted to get up and running as quick as possible (and I have 1.9G of screenshots). However I went and browsed my backup of WoW and found the sixth image in said folder. This is the result:

Createauction
Clearly that isn't a WoW in-game screenshot. Its a screenshot from the old remote auction house I used for a WoW in an Hour: Remote Auction House post

 

So.. I then grabbed the sixth actual screenshot and this is what I got:

Wowscrnshot_010111_221218

 

in which Keluin (my old main) gets the Illustrious Grand Master Cooking achievement... with the theory I can then make some Seafood.. but our guild still hasn't done that achievement.

 

However I wanted to keep  with the directions a little more... and I reliased with my file listings (this is within a shell on a linux box) I had 6 rows of files! So I grabbed the sixth screenshot from the sixth row and ended up with:

Wowscrnshot_112510_221044

Which marks my baby paladin cow getting to level 9 which is more or less where that toon still is... my screenshots folder is so large because Multishot likes taking photos for all occasions...